I cleaned and fixed a lot of the weapon system. The teaser from yesterday was explosives. It was really rewarding because it feels good to use. I don't know when I'll actually use it but trust me, I'm GOING to. I also added the impact particle effects which immediately made the game feel better. Kinda want to see how it is when the enemies use the explosive weapon lmao. I also worked on the save system more and it works great now. I have one more feature I want to add to the weapon system and that's a lockon/targeting system. After that I can move on.

Next up
The new enemy is implemented and rough design for the armory.
Thought about that piece of concept art awhile back of the electrified ship.
Quick update
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I might have found the dumbest solution to handle ellipse/circle collisions
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I forgot to show the new ship lighting...
Showing off the start of the Armory and the new enemy!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I'm tired... (Warning the audio is not what I would call balanced lmao)












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