I cleaned and fixed a lot of the weapon system. The teaser from yesterday was explosives. It was really rewarding because it feels good to use. I don't know when I'll actually use it but trust me, I'm GOING to. I also added the impact particle effects which immediately made the game feel better. Kinda want to see how it is when the enemies use the explosive weapon lmao. I also worked on the save system more and it works great now. I have one more feature I want to add to the weapon system and that's a lockon/targeting system. After that I can move on.

Next up
Designed the next enemy.
Snood
Quick update
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I'm tired... (Warning the audio is not what I would call balanced lmao)
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
This year?
I might have found the dumbest solution to handle ellipse/circle collisions
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
The new enemy is implemented and rough design for the armory.
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