It's a setting in the viewport shading options called "Cavity", as you can see in the video above.
It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.
Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.

Next up
Another prop I made in #Blender for the scene I made with my student... Don't slip!

Don't miss out on your chance to design a Game Jolt sticker!
Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!
After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)
Here's an animation test of a work-in-progress scene I made in #Blender 
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Some perfume props I made in #Blender for my game "What Was Found at Ravenhill". I love sneaking my logo onto props like this as the branding 
Just released my game ready "Low Poly Cleaning Products" asset pack on Itch! https://distant-dimensions.itch.io/low-poly-cleaning-products For the next 5 days you can grab it for just $1!
Read the article below to see what's included 
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
Made this in #Blender with one of my students... What do you think, a little spooky?
#Creepypasta



















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