It's a setting in the viewport shading options called "Cavity", as you can see in the video above.
It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.
Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.
Next up
Made this Star Wars inspired droid in #Blender today! Should I try animate it? 👀
I made this 3D scene in #Blender inspired by the prompt "Bridges" for MYSTober 😄
Here's a #Minecraft inspired scene I made in #Blender a loooooong time ago... Should I make a new one since my skills have gotten better? 🤔
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
#GJAsks The funniest video game I've ever played is Worms Forts: Under Siege... The weapons are all so weird 😂
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
#MyGOTY My game of the year is Riven Remake 😁 I just loved seeing this game from 1997 remade in full 3D, with all the amazing environments!
Started animating the droid I made in #Blender! Still a WIP, but what do you think so far? 🤖
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Merry Christmas everyone! Hope you have a great day, and also welcome and thank you to all my new followers! Here's a render I made in #Blender to celebrate!
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