It's a setting in the viewport shading options called "Cavity", as you can see in the video above.
It only shows in the viewport, not the render, but the reason I like to use it is because sometimes it's hard to see the edges of a mesh in the viewport with the default flat shading.
Keep in mind that if you have a lot of complex meshes in your scene, this can cause the viewport to lag.

Next up
Here's a little looping ambience animation I made in #Blender of one of the scenes from my previous animation
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
#GJAsks One of the coolest Easter Eggs I’ve found in a game are these two skeletons holding hands in Horizon Zero Dawn. I love little details like this that make you wonder what happened and build stories in your mind.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Another work in progress shot from my secret #Blender animation project
A bit late for May the 4th , but here's a model of R2D2 I made in #Blender for the revenge of the 5th!
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
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