
@pinksheep2007 and @skyistumbling , I hope you are proud of me.
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Game: Dave Engine Multiplayer
Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.
Time: 23.76 seconds.
Next up
Made D7 Studios' Logo in Blender because I wasn't touching Blender for a while.
(Join D7 Studios here! https://gamejolt.com/c/d7studios-arrabp)
Hope you like it!
Software: Blender
Render: Cycles (Blender)
Original logo: By D7 Studios
3 years is actually crazy.
I haven't been responding for a while because I couldn't log in to my account.
Whoopsies.
Added sprinting and crouching. Sorry for the bad lighting! (Also, you may not be able to differentiate the sprinting from walking because there is no FOV effects)
Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.
BEWARE THE NOID.
(The classical ol'Dominos mascot)
It really would have been so awesome, and cool.
Thanks to @Moufen for the amazing thumbnail art.
@EbagGames for Star Wars Diamond Company.
do it
(add the dust man theme from mega man 4) omg its dust man from fnf
Here's a scene I made in the Shockwave Editor called Sunflower Field, I hope you like it.
Link to Shockwave Editor: https://gamejolt.com/games/sweditor/624332
(𝗥𝗲𝗮𝗱 𝗮𝗿𝘁𝗶𝗰𝗹𝗲 𝗳𝗼𝗿 𝗰𝗿𝗲𝗱𝗶𝘁𝘀:)
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