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SMMC: Corrupted City
2 months ago

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao




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Heyo 👋

It’s been a while since I posted so here’s keybinds/controls

I just have to make them carry over to the other scenes and whatnot

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

relevant to current progress, did some minor alterations on Mr Hype's current sprite

I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.

Here's some of the sprites I've made

You got our Protag Tony, Steve, and 2 other extras who won't be named as of late to avoid spoilers

Unsure where I'm gonna put Roger (Giant Spider, last image) but I can think of something lmao

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Your health can now decrease!

Next up: Money, actual damage, test boss, and/or Hubworld Improvements