Game
Our Great War

7 years ago

Basic HUD and level design continue to add items, textures and still fine tuning those movement mechanics including climbing and running. It's looking better and feeling better but still a long list of to dos.




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Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Maybe not enough various in the death animations?

Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.