Next up
First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.
Maybe not enough various in the death animations?
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
0 comments