Game
Our Great War

6 years ago

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.




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Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Maybe not enough various in the death animations?

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.