Game
Our Brotherly War

2 years ago

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.




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Animating a few variations of the death animation.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

game mockup where u collect chickens (its windy)

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

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Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Maybe not enough various in the death animations?