Game
Our Brotherly War

3 years ago

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.




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New animation I made for the transition between attention and aiming.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Animating a few variations of the death animation.

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Maybe not enough various in the death animations?

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.