Next up
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Maybe not enough various in the death animations?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
New animation I made for the transition between attention and aiming.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.











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