Game
Our Brotherly War


2 years ago

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.




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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

New animation I made for the transition between attention and aiming.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.