Next up
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Maybe not enough various in the death animations?
Animating a few variations of the death animation.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.












0 comments