1 year ago

Basic Spelunky Loot UI is done. Might add the option to look through the items to get descriptions but I don't think it's necessary since you can do that from your Inventory.
I do need to add a display for item amounts though!


But that's for tomorrow, I think I'm done for the day



2 comments

Loading...

Next up

I am behind on progress post but need sleep.

Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.

Even with the new ones, I'm still probably going to have to add tabs to swap between types

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!

It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Oh no, it's sick

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

DING!