Game
Tsalagi

1 year ago

Basically just made today a Database day, so here's a screenie of the player talking to the local fisherman


I should probably get my butt in gear about making some meaningful headway in the story. I have the napkin drawings as it were, just need to actually create the levels and rough in those logistics. A couple of things are bothering me, though:

  1. The follower is still messed up in its pathfinding and I don't understand why. But I've been fighting it so long that I'm a little burned out by it.

  2. I'd kind of like to get the battle initiatives set in and do some cleanup there. Also, battle animations. Also, more enemies than just the Sentry. Which means more art and animations, neither of which I am especially good at.

Or maybe I should just go ahead with the levels and get them roughed in, feel like I made some progress



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With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

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Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house