
Next up
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
This was one of our very first concepts when exploring ideas for our new game.
Memora Wanderer Title Screen Progress!
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.













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