Next up
Here are some earlier photos of the tutorial level before it got a sky :3
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
working on some low-poly character rigging:
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
the movement script isn't right, but the camera's working!
Here's Florrel! (left is what she use to look like :D)
trying to make a jump script, forgot to implement gravity :0
0 comments