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Had one of my weirdest 2AM ideas last night. I took my minigolf game and combined it with spherical gravity/planets. The end result is absurd. I had to redo a lot of code but worth it. #GameDev #Minigolf #3D #AntiGravity #GravityMechanic #Unity #Unity3D
Learning a bit about falling sand type games. Really simple algorithm but so fun to tinker with. Very easy to add new behaviors/materials too. It's calling out to me for a sandbox (no pun intended) game.
Working on a semi-secret project. It's currently using some debug assets so it hasn't gotten an art pass yet. It involves procedural generation, fantastical caves, and it takes mechanics from RTS and management games. Here's a generated map it made:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I've been prototyping, and I've merged two of my secret-ish prototypes. You have the unit control society simulation (last prototype) and dynamic world painting with reactivity (my sand game). I also made my own update loop to help with time control. WIP
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Prototyping my sand game, liquids and gasses (WIP). I also opted for procedural sand materials. I created a system where I can generate ~4294967294 fake, unique, named periodic table elements deterministically. Interaction is a work in progress. Wow.
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