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1 year ago

Behold, Enemies!




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fiddling with the titlescreen (also how hard is the logo to read? I've been told it's hard to tell what the words are)

Greetings! I am in fact still alive, and still developing my game. It's just really easy to not post anything for a while because there's always some big-project to work on or some "small" bug to squash.

Been working on frenzy form's abilities. Can't wait to add them to the game. All three forms will finally have abilities now!

The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

Been working on Arson's skills and this is just a small preview of what's to come :D

💸 Wanna win 1,000 Joltbux? 💸

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.

finished the Summoners summoning animation for the game. Once i add all the bits i'll post a short vid!

How I handle my game's difficulty with one curve

a progress update, i've added a mini-map and a regular map to the game. I've actually done quite a bit more than that but it'd be a pain to list it all so here is how my game looks atm.