Game
Darkest Nights at Fazbear's
3 months ago

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes




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I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

shoutouts to @HeisenbergusS for being the first person in the world to beat the unnerfed prepatch chaos mode of one night at pab 2!

I stole many-a gifts from the whos this morning... what do I do with this garbage??!?!?!?!?!?!?!?!?!

meme while the last AI gets made

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

pretty amusing huh? + a short progress update