Game
Acre Shore
5 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



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Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

Merry Christmas from Acre Shore (an exciting and terrifying update)

Loading and reading scripts now works! This means, not only will it be much easier for me to make episodes, but there is now a very real possibility of player-made episodes!

Meet the cast (so far)!

5 years later - What changed

How are babies made? Well, I don't know! but I do know how my characters are made. First, they start as sketches like these! (also, sneaky peek at some new characters)

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

For those of you not a member of my Discord server...

https://discord.gg/Fn9bY3nZTT

"There are trees here... but we're still in the building. I think I recognise these woods..."

#MythGIFMondays

Does the pale man ever blink??

Join us on Discord: https://discord.gg/EBMbmpqjdz

Wishlist on Steam: https://store.steampowered.com/app/2599040/Going_Down/