Game
Acre Shore
5 years ago

Branching narratives... what I found out


Branching narratives are crazy. Every choice given to the player exponentially increases the amount of work I have to do writing dialogue.

Since I'm one person working alone, I need to work smart or work for a very long time. For that reason, I need to make fewer branches. Fewer branches sounds rubbish because I want every player to have a unique experience. So, how do I fix that issue?

I'm making the narrative adaptive. Although you may be on a similar path to other players, your choices will craft that path into something uniquely yours.



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5 years later - What changed

"Despite everything. It's still you..." -A different game

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

It's time to get serious about development! And I need your support

Taking its time, but not forgotten...

For those of you not a member of my Discord server...

https://discord.gg/Fn9bY3nZTT

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

Happy Spooky Month!

We added a kitty!

Meet the cast (so far)!