Game
Immortal Sins
5 years ago

Build 20210516 released!


Changelog:

  • Additional text changes.

  • Slightly reduced the game's size.

  • Slightly re-tooled the Automatic Crash Reports to improve reliability.

  • Fixed a bug that caused the camera to shake a lot in a certain scene.

  • Fixed a bug that caused the wrong lighting to be loaded in Danotia.

  • Fixed a bug that caused the counters in the states buffs and debuffs to show up in the wrong position during battles.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

Added achievements. Because why not?

So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.

Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!

This is just a video to show you guys :)

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

An updated title screen.

just testing out my Caterpillar System in rpg maker 2k

This took me kinda long to make using only events ngl

A small teaser for the next update.