Game
Immortal Sins
4 years ago

Build 20210516 released!


Changelog:

  • Additional text changes.

  • Slightly reduced the game's size.

  • Slightly re-tooled the Automatic Crash Reports to improve reliability.

  • Fixed a bug that caused the camera to shake a lot in a certain scene.

  • Fixed a bug that caused the wrong lighting to be loaded in Danotia.

  • Fixed a bug that caused the counters in the states buffs and debuffs to show up in the wrong position during battles.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Home customization showcase :)

Jump List returns in the next update.

Art Fight started a day ago and there's already some really cool art of my characters being made.

Carrot Man art by Freeway

Starly art by Ghost_artfight

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.

Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.