Game
Immortal Sins
5 years ago

Build 20210516 released!


Changelog:

  • Additional text changes.

  • Slightly reduced the game's size.

  • Slightly re-tooled the Automatic Crash Reports to improve reliability.

  • Fixed a bug that caused the camera to shake a lot in a certain scene.

  • Fixed a bug that caused the wrong lighting to be loaded in Danotia.

  • Fixed a bug that caused the counters in the states buffs and debuffs to show up in the wrong position during battles.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Overhauls on the way.

A small teaser for the next tech test.

While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

BATTLE SYSTEM IN MY RPG MAKER XP GAME

(srry I forgot to link the post to my game :CC)

#IndieDev #GameDev #videogames #indiegames

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

¡Antes del próximo recado, la familia de Ciro debe sentarse a comer !

Pero falta su papá. Que sujeto más extraño...

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Before the next errand, Ciro and his family must sit down to eat !

But his dad is missing. What a strange man...

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.