Game
Immortal Sins
5 years ago

Build 20210516 released!


Changelog:

  • Additional text changes.

  • Slightly reduced the game's size.

  • Slightly re-tooled the Automatic Crash Reports to improve reliability.

  • Fixed a bug that caused the camera to shake a lot in a certain scene.

  • Fixed a bug that caused the wrong lighting to be loaded in Danotia.

  • Fixed a bug that caused the counters in the states buffs and debuffs to show up in the wrong position during battles.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Something something... Stuff that I worked on.

Peeking behind a tree!

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Overhauls on the way.

Yearly GJ post. More updates in X and Itch.

This is a screen overlay that appears when spit in the face / blinded.

Added a simple audio system to the launcher.