Next up
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Something something... Stuff that I worked on.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Happy reformation day, early access has been released.
Overhauls on the way.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
May the cow jump over the moon!
Enjoy a nice dish, get a nice buff. What's not to like?











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