Game
Operation: UNTITLED

3 hours ago

Bullets, Grenades, and Supplies

Operation: UNTITLED Developing Update 2


"Not every weapon can do Run n' Gun without the bullets going in god knows what direction." -Some random weapon engineer. O: U got some new stuff and changes!


INTRODUCING NEW IN-MATCH CURRENCY: TOKENS

With tokens, you can buy some helpful supplies, like grenades, ammo boxes, and medi-shots, all of which have a different price tag. At the end of the match (Does not matter if you die or win), all of your tokens will be divided by 5 and converted to Cables (In competitive, it will be converted to ELO). You get 5 tokens for surviving a wave, 10 for killing an enemy, and 15 for completing a task.

token.png

This image shows the icon of tokens


SUPPLIES

In O: U, you can find three helpful supplies that can assist you in combat or survival. These supplies are: Medi-Shot, Ammo box, and Grenade

MEDI-SHOT

Model of Medi-Shot:

image.png

Medi-Shot regenerates 50 HP and costs 30 tokens.

AMMO BOX

Model of Ammo box:

image.png

Ammo box adds 100 reload ammo and costs 40 tokens

GRENADE

Model of Grenade:

image.png

Grenade deals 50 damage to anyone in its blast radius, including you, and costs 50 tokens


ACCURACY SYSTEM

To make O: U fair, run n' gun will be only available to some weapons with minimal inaccuracy impact. Standing will make the weapon accurate and shoot towards your mouse pointer, walking will make the weapon a little bit inaccurate (depending on the weapon), and sprinting will be super inaccurate (again, depending on the weapon)


BUFFS, NERFS, AND CHANGES

Patrick:

Buffs:

  • Patrick's ability chance to activate has been decreased from 1/10 to 1/5

Nerfs:

  • Patrick's weapon damage has been decreased from 11.5 to 10

Changes:

  • Patrick's weapon now has a reload speed of 1.5 seconds

  • Patrick's minimal inaccuracy is -7.5 while sprinting and -5 while moving (Minimal inaccuracy value adds to the bullet's angle, making it go in a different direction)

  • Patrick's maximal inaccuracy is 7.5 while sprinting and 5 while moving (Maximal inaccuracy value adds to the bullet's angle, making it go in a different direction)

Tessa:

Buffs:

  • Tessa's ability damage has been increased from 15 to 25

  • Tessa's weapon damage has been increased from 3 to 5

Nerfs:

  • Tessa's weapon magazine size has been decreased from 25 to 20


Anyways, that's all from this developing update. Stay tuned for more!



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