Dead Ringer stacking added - if you complete a tenth stage while already holding a Dead Ringer, you're given another (visualized on the hud). When you die with multiple, you use up one.
Hud element for Dead Ringer invincibility with a visual timer for how long it will last
Slightly reworked the enemy pool - difficulty remains the same, but overcrowding and bad rolls should be less of an issue now (don't worry, I playtested)
Visual indicator when slowed by M.I.N.G.E's physics gun
ARG Man can now rarely spawn in the previously deprecated 4th enemy slot. Currently he is the only enemy that can use this slot, but that will likely change as more 'complimentary' enemies are added in the future
CAPTURE THE INTELLIGENCE 1.11 IS OUT - CHECK IT (version 1.1.1 on the download page)
https://gamejolt.com/games/gmod-capture-the-intelligence/850383
changelog in article
Next up
life update, 1.2 progress
innercruise teaser from twitter
soon
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
my first attempt at analog horror - LSB RESEARCH BIOLOGICAL SURVEY
ACTUAL teaser - a little bit of flavor using deprecated sfx
ive been trying not to spoil much of Spongebob Squarepants Treasure Hunt - The 2004 Patch (the update/sequel), but here's a peek at some familiar gameplay... IN HD!!!
wow this elevator sucks
seeing the strangely large amount of modding the game's been recieving, would it be a good effort to attempt to write a tutorial detailing how to add an enemy to the game?
a quick peek at the 1.11 enemy pool before the update pushes later today(?)
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