
Challenging. Standard surface has oceans and seas mapped out, required to make rivers, but no oceans in underworld.
Not liking my rivers, may change them to deep black crevices in the rock, or make them streams of rising fog, not sure yet.
Next up
For four years, I have been making the game I want to play. The game I want to play has an overland and area map, multiple planes, everything is customizable, in game, including races, players, weapons and worlds
Four seasons in the underworld overland map, sped up to 30 seconds per season. All procedural.
There will be two physical planes for the player, the overworld, and the underworld, and many astral planes
Legion formation to rank formation to swarm formation, and then back to legion formations
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
In 2005, this 1024 x 768 image took over 18 hours to render, and IIRC Blender had no CTRL+Z function. IK was a brand new feature, that I was trying out for the building robot pose.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Race Nation and Soul Customization, W.I.P.
This is all mostly old, actually, just back to working on these features. A game where you can customize everything.
Four years ago, I was 5 months into making my game. I had not yet installed Unity, scared of learning to code, and was really enjoying material nodes and sculpting in Blender, so I made my first race, the Kryth.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
A look at the custom cloud/fog shader I am working on. It was for underworld fog, but now I see how it looks, and how cheap it is, I will be making clouds for the overworld as well.
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