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A very simple but mindful game. This game will feature tasks, puzzles, and even combat. Venture your way through the wicked lands. This game is called "Adore" what are your thoughts on this project?
Currently working on a new level in the "Summer Waters" World. This level features some pipeline platforms and a brand-new spinning block platform. The Bunny suit will be added in the next world as well. What other things would you want to see?
New Items have been added! I have added a trail for the Ground Slam Throw and also Checkpoint Flags! A new mechanic has also been introduced as the "Growing Vine". This allows you climb hard to reach places or just to have a boost in your jump.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Brand New Tile Set!
New Power Up Effect, Breakable Tree Logs, Lighting, and more movement options.
What do you think of this change and what abilities should I add to the game?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
New Update! Tools are now going to be available, you can only use the pickaxes so far which will be crafted using sticks and wood planks soon. You can breach flint ore to obtain flint which can be used for campfires. What do you think?
I've been working on a project called Doggy and the Hat in Time. This is everything that I came up so far what do you think?
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?











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