Game
Cri De Eco
7 years ago

Changelog - v_1.8.6 RELEASED!


​Changelog -
◆Screenshake has been added, massively improving the game’s “feel” (the screen shakes when you hit or are hit by something)​
◆The “hit” soundeffect has been updated to suit the new screenshake
◆The boss’ death animation has been updated to be more appropriate
◆Some other bugfixes and performance improvements

5d09ed1589681.gif


0 comments

Loading...

Next up

Changelog - v_1.9.0 RELEASED! *Changelog -* ◆The BG now gradually becomes more “toxic” as we go further down into the Future Earth. ◆Performance tweaks and bullet sprite’s contrast changes. _PS -See the transition from level 3 to level 4_

Changelog - v_1.8.7 RELEASED! *Changelog -* ◆ Subtle screenshake to make mass killing more bearable, though “death” gives off a good shake :p ◆ More time-frame to see your death animation. ◆ Miscellaneous tweaks and performance improvement.

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby