Game
Smitty's Journey

4 years ago

Changing the way tiles will look like. Parallel projection, boys!




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WIP of an alternative help system

Almost forgot, the final boss should complete soon

Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Finally, the first Smitty 2 progress post on Game Jolt!

Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.

Final demo release in light of upcoming official release

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

We finally got the HUD, people! And guess what, ability bubbles are back too!

Forgot to show these, but just redesigned 2 more boss stages

Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.

And yes, the fourth island is themed after autumn / fall.