Game
Disappointment Simulator
2 years ago

Check out this game I made in about 5 minutes in UE5.

I swear if this gets a gameplay video on youtube I will loose my mind. https://gamejolt.com/games/eeeeeeeee/858264




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Chapter 2 on the way! Im using this game as a recharger to make random stuff before I move back to corrupted files. Chapter 2 will be longer than chapter 1, and hopefully thatll make up for the huge file size. Make sure to play chapter 1 now!

Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

New Video out now! We played some other weird games. It ain't that serious, just a comedic lets play. So if u into that, check it out.

https://www.youtube.com/watch?v=RNKJ-HKXRBM

Disappointment Simulator Update 3.2 is out! I encourage you to check it out if you haven't. It's definitely the most unique game you'll ever play...

Patch Notes:

Increased default graphics settings

Added interact prompt for the second level

Bug Fixes

lol toys (it's 3d lol)

Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768

Go check out @Ruesafer ’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game

https://youtu.be/6J6OJbUaUXA?feature=shared

Seeing great videos like this motivates me to finish the game

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.