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Dark Construction site || Blender [Eevee render engine]
Used some one of them irradiance thingies to bake some good light reflexions as well as volumetrics for a neat fog effect over everything.
Monarch of the deep || Finished Renders Made in Blender 4.0 [EEVEE Rendering engine]
The Winter Lab || Finished render || Blender 4.0 [Eevee rendering engine] >Used volumetric fog, irradiance volume and compositing
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
Update for the octopus thing. :) I added the sort-of final details to the head which consisted of adding tubes around the head as well as clamps to hold said tubes. I also added segments to cover up the bottom cage thing so that it doesn't look so bare.
Gangster Chica
The Roland TR-808 || Finished Render
Made this one decently fast, like in 2-3 hours and honestly I think it looks great.
Bird :)
A New-Fangled Devlog! (Finally...)
Working on an underwater octopus design inspired by one of Polyfjord's tutorials. There's still a bunch of details i wanto to add later, as well as the materials for it.
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