Game
Through The Fragmentation

6 years ago

Chilling on the highway...


I've made a short prologue scene for the game, where the player and the first character from the starting area are driving on the highway to the city. As the rest of the game is obviously made for exploration lovers, this segment is more likely for whose like relaxing ambient experiences.


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It's a very short scene, but the player can interact with the environment of the car interior.


I didn't yet upload any new version for the game (including the new prologue scene), because I thought the next one should be the full version with the rest of the story... but I'm thinking about uploading a separate demo including this segment only.



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Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.

Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.

The main reason I switched back to first person was I felt the third person perspective very limited.

͡° ͜ʖ ͡°) Guess what's going to happen today!

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

𝘔𝘦𝘢𝘯𝘸𝘩𝘪𝘭𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘋𝘪𝘴𝘤𝘰𝘳𝘥 𝘴𝘦𝘳𝘷𝘦𝘳...

If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y