
Next up
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.
Changed the battle UI drastically again--hopefully for one of the last times!
The 6 main characters in SOMEWHEN. It's about time!
Baseball, huh?
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
A hand-painted world full of spirits, secrets and quiet magic.
This is Seina: A Tale of Spirits. 🌿
Ha! Heh! Heh! Ha! It's over!















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