
Next up
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
Baseball, huh?
Messing with new UI style!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Same place as last post, but at niiiiight. Oooooooh.
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Seal Island Intro! For #ScreenshotSaturday!
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!















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