
Clouds now respond to sun light via Ambient Occlusion.
Next up
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
A little bit of a lag fest never hurt anybody. (I hope)
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
Terrain!! Textures not by me
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
This explains how development is going:
Think I might have made an ARG by accident
I might suck at coding, but Maybe this game won't turn out bad after all
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