
I might suck at coding, but Maybe this game won't turn out bad after all
Next up
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
Think I might have made an ARG by accident
This explains how development is going:
Clouds now respond to sun light via Ambient Occlusion.
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
Untitled Voxel Project 01
Terrain!! Textures not by me
A little bit of a lag fest never hurt anybody. (I hope)
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
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