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9
Game
Through the Thorns and Curses
28 days ago

Combat test against 3 opponents.

But the most difficult part is opponent card animation.




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New dungeon encounter - cursed chest. Take treasures and take the curse!

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

Implementing perks for the characters. Previously added exploration abilities now part of Pathfinder character.

Demo updated!

#screenshotsaturday

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

Concept of new card type with "OR" property - play the card one way or another

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

New dungeon encounter - one more option to remove wounds and curses from the deck

A small chunk of fight gameplay against 1 opponent

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Quite an old visualizer for the map generation.

Green - start point.

Red - end point.

Yellow - path between them (passing through each town)

From left to right difficulty increases.

Also the difficulty higher further you from the path (reward as well!)