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10
Game
Through the Thorns and Curses
1 year ago

Combat test against 3 opponents.

But the most difficult part is opponent card animation.




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Next up

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Say hello to Jon ๐Ÿ‘ฆ๐ŸŒ™๐Ÿฅช

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else heโ€™s into?

Get to know him๐Ÿ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!