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10
Game
Through the Thorns and Curses
8 months ago

Combat test against 3 opponents.

But the most difficult part is opponent card animation.




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New ability for additional diagonal movements. The way to avoid problems and save time

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes