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God's Tear
10 months ago

Gotta learn how to aim. #gamedev




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Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Added the UI for the weapons wheel. Also checkout the special effects when swapping weapons! #gamedev

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect. #gamedev