4 years ago

Continuing work on my first commercial game, might be simple but hay I want to prove to myself that I can actually finish something for a change.
Kind of happy with transitions.

Feedback wanted~!




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Penzle: a Birby puzzle game! Birbs get scared when see each other or are too close to one another. Goal is to get a bird on each row and column without scaring the poor fellas

Fixed a few grapical bugs and god, ITS SOO SMOOTH NOW! <3 Ps: is it wrong to be in-love with your own game? :P

3 New color pallets added to my Peg game, last few days I've been sick so haven't been able to work on the things I really should have been working on. So don't worry the games not canceled, when the UI is done I'll officially label the game as in alpha.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Been sick the past few days but haven't given up on the Peg game Im working on, added a whole bunch of levels basic Ui and added sounds and dynamic music (gif is silent) as well as 80 levels. Its taking its sweet time but slowly getting close to release.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Still working on my first commercial game, added themes and more prettiness plus game fully works now, just need menus ect. <3 :3

Working on a #LowRezJam game called Penzle!

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Working on my first commercial puzzle game. :3