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19
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JICE
2 months ago

Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.




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My 6yo self would be very happy to know somewhere in the future I created this chocolate lake

Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking

Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

Some progress on another new mechanic - rebound. It is sort of a finisher for an air slide. If you hit an object on your way, you will bounce off it - and if it is a robot, it will also take a lot of damage, probably dying a painful death in the process

We've added animation for a little side quest.

Made some marmalade candies in different colors. And there is a fish shaped marmalade too, because I thought it would be funny. What other marmalade shapes can you think of?

Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Made some pretty cool chocolate cookies