Next up
Well. I’m heading out to celebrate the New Year. Papyrus is coming with me, and he also (almost) sincerely wishes you a Happy New Year. (I barely had to force him.) He’s planning to go out and have some fun in the new year.
New Human desing.
Now I have a mannequin for creating HuMaNs. It's simple enough to just replace the sprites.
Someone decided to say "hello" to you.
FINAL DEMO 1.1.0
- The difficulty has been increased.
- Player control improved.
Update 1.0.3 (but you see 1.0.4 because this site limits me).
- Port to your Smartphone! (Now if you don't have a computer you can continue to suffer from your mobile device).
You have to select “other” to download it.
I want to be honest and not endure "years" of silence.
I REALLY WANT to make a continuation of Dustbelief Papyrus Rebirth, and I’m eagerly waiting for the moment when I can work on it, but because of this awful real world, I can’t right now.
Congratulations on this unifying holiday, crew!
I’m glad I was able to guide you through the first light year on my ship almost entirely on my own!
Fix 1.1.2
- Fixed the ability to set your own control keys
- Significantly improved optimization in combat. No more freezes
- Fixed a bug where Frisk could no longer teleport down after death
- You can now charge the forward teleport a little more often
Happy March 8th.
I'm still struggling, but someday I'll make all my ideas a reality.
Right now I'm learning to program seriously. As soon as I finish and have time, I will realize my ideas.
So right now I'm pretty poor for content.
//Next plan №2
The week off has come to an end. Then it's time to get back to work.
I plan to accomplish the roadmap tasks this week.










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