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Starrune: Supernova

24 days ago

(It's late... Shouldn't you go home?)




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Sorry, he will be in the game.

Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!

The Vegtable Valley now has a new look (By @Anqurei ) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.

And what's that? Some kind of new enemy?

Ever wondered how testing process happens? Well, pretty much like that. Here is the test of a new thingy we plan to do for the race puzzles. (btw don't mind the broken tileset, the maps are still WIP)

Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!

Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.

It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.

Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)

"The desolate TV World used to house many acts, including the singer of everyplace, Hatsune Miku." Sprited the Kris Lightners Live Poster but with Hatsune Miku instead.

Even if the Lightners Live secret will be cut, this poster will likely remain.

I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.

It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.