Game
Driftfinity
6 years ago

Currently working on a more major update for Driftinity. It will offer both additional environments and quite a few gameplay improvements.




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I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

The forest level has now received a visual update as well.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

Enemy AI and animations are getting some love.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.