This update brings a substantial re-work of the gameplay loop and visual improvements.
Changelog:
New title and launcher artwork, done by Suraya Raka.
The launcher is theme aware now.
Added effects when moving around.
New sound effects for animations.
Added a secondary location, where the enemy sailors roam around.
Adjusted the text to take note of that.
The pub on the new map isn't active at the moment. It will be added in a later update.
Re-worked the guts system.
The damage dealt to bosses (or to the actors) now have a lowest damage cap, preventing the battles from dragging for too long.
SP now builds up faster, the less HP you have.
Due to these changes, the stats of the enemies are adjusted.
Added a "Quick Heal" option.
Pressing Q\Left Bumper will prompt you to heal all allies to full.
This will use the items that have low heal first.
Removed the unique names system from the general enemies.
This also removes the buffs that would receive at the start.
Added new skills for Sophie and Ares to learn.
Added skills for Adrian.
Added accessories.
Fixed graphical and text errors.
Added a fail-safe in the intro area, preventing the user from soft locking when talking to the shop keeper.












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