Next up
I'm working on the lights now, I prefer to use the 3D engine completely, it's better for the scenery
Her a little preview of a prototype game, I want to validate the gameplay to add it in my main project (note the main project will be on mobile) You can test it here, it's really short just a prototype of a boss https://gamejolt.com/games/ilena/473226
The dabman game will take me long time to finish so I make a small endless version. It allows me to offer you content and to test new things. If I take time with dabman it's only because of the graphics but I'm a programmer, if I don't prog I'm not happy.
Charizard, flamethrower animation !
3D to pixel art 2D with Godot Engine. What do you think about the result?
Hey, I uploaded a new version of the demo using gamejolt api (work with the last godot version). Go in description to get the source code (Demo + gj api addon) https://gamejolt.com/games/godotapidemo/399340
World map in progress...
Lucario and Charizard, using my real time shader to convert 3D to 2D pixel art, made with Godot Engine.
Hey, I updated the demo of Gamejolt API for Godot Engine (work with the last godot version). Go in description to get the source code (Demo + gj api addon) https://gamejolt.com/games/godotapidemo/399340
I totally replaced my 2D sprites with a 3D model directly in Godot Engine. This allows me to improve the transitions between animations and to be able to blend several animations. However, there are still some meshes to fix like glasses.
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