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Charizard, flamethrower animation !
World map in progress...
3D to pixel art 2D with Godot Engine. What do you think about the result?
Her a little preview of a prototype game, I want to validate the gameplay to add it in my main project (note the main project will be on mobile) You can test it here, it's really short just a prototype of a boss https://gamejolt.com/games/ilena/473226
New visual for item summary with responsivity for mobile. (Just need to draw each icon now)
Hey, I updated the demo of Gamejolt API for Godot Engine (work with the last godot version). Go in description to get the source code (Demo + gj api addon) https://gamejolt.com/games/godotapidemo/399340
I'm working on the lights now, I prefer to use the 3D engine completely, it's better for the scenery
Hi, another update for Godot GameJolt API to prettify the code of the plugin and improve the visual of the demo.
Better display of the score, leaderboard and trophies.
I totally replaced my 2D sprites with a 3D model directly in Godot Engine. This allows me to improve the transitions between animations and to be able to blend several animations. However, there are still some meshes to fix like glasses.
Lucario and Charizard, using my real time shader to convert 3D to 2D pixel art, made with Godot Engine.
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