Next up
Charizard, flamethrower animation !
Dabman character is now full 3D, I added water passages (I haven't done the level design and dabman water animations yet)
I totally replaced my 2D sprites with a 3D model directly in Godot Engine. This allows me to improve the transitions between animations and to be able to blend several animations. However, there are still some meshes to fix like glasses.
Lucario and Charizard, using my real time shader to convert 3D to 2D pixel art, made with Godot Engine.
New visual for item summary with responsivity for mobile. (Just need to draw each icon now)
I'm working on the lights now, I prefer to use the 3D engine completely, it's better for the scenery
Her a little preview of a prototype game, I want to validate the gameplay to add it in my main project (note the main project will be on mobile) You can test it here, it's really short just a prototype of a boss https://gamejolt.com/games/ilena/473226
3D to pixel art 2D with Godot Engine. What do you think about the result?
Hey, I updated the demo of Gamejolt API for Godot Engine (work with the last godot version). Go in description to get the source code (Demo + gj api addon) https://gamejolt.com/games/godotapidemo/399340
Include 3D model in your pixel art game with Godot Engine










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