Game
DON'TUPSETHER


3 years ago

DAY 6:

- imagine taking so long to get out of a room that you forgot how you got there in the first place πŸ’€

- 3/4 Endings complete!

- There is now a list of endings on the menu page

To do on next day:

- 4th ending (literally the last thing to do!😲)




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Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!

Join us πŸ™:

https://distractionsdaily.itch.io/legacy

The demo is out and the title is announced!! ✨

After more than 2 months of teasing, we now have a proper playable demo, no download required!

Thanks for sticking around, and we hope you enjoy the new changes!

https://gamejolt.com/games/legacy/961264

(YouTube in article)

Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. πŸ’€

(Article)

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

DEV DAY (END):

- Thanks for all of your support! DON'TUPSETHER is completely done and will be made available on October 31st, as planned!

See you all on Halloween! πŸŽƒπŸ‘

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line β€œWar. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

Rosarie agreed to do this if I gave her 5 extra dollars.

Put your hairbow stickers here!

DAY 2:

- Game page is up and running

- Story is basically finished.

- First Look Trailer uploaded.

To do on next day:

- Finish gameplay

Congratulations to @Freddy9207 , our #LTCOKills winner!

They posted a Mission Accomplished screen showing that they got 1,814 kills!

Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2

DAY 3:

- About half of the coding is implemented

- You can die now

- You can skip the intro

- New track made

- More dialogue

- A second jumpscare

To do on next day:

- Make the friggin' arrows clickable