Game
-Open Source- Chaotic Rage 1.9
11 years ago

Day/night and Weather effects


Durign the last week we’ve been adding day/night effects as well as weather effects to the game.

The day/night will run in a cycle, or you can disable the cycle and set it to a specific value. The interface is a little poor at the moment, but that will improve eventually.

We’ve also been working to add weather effects. This is done using the particle engine. There is only rain at the moment, but others will come later, such as snow. Early versions had point particles for the raindrops, but after a rejig of the particle system a little, we now have line particles, which looks much nicer.

These changes will be available in the next release, or you can get them from theweekly builds.



0 comments

Loading...

Next up

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Made my first ever animation.