Game
A Day In The Life




7 years ago

Day/night lighting


So here we have the first of the newly implemented features. actual day and night which was pretty easy to implement in the end. A switch of the sprite material to recieve light then I could tie the lighting in with the changes of the clock.

Right now Ive got one method that triggers when the clock updates at a specific time which runs a switch statment and uses the current hour and an array containing colour and brightness values to alter the light. The light defaults to a single value for all indoor scenes and the method is called again when exiting.



0 comments

Loading...

Next up

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Finally, you can sell the fruits/veg of your labour. :)

Is he a... you know....

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

(Mines and menus preview build)

Available for testing now

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.