Game
A Day In The Life




7 years ago

Day/night lighting


So here we have the first of the newly implemented features. actual day and night which was pretty easy to implement in the end. A switch of the sprite material to recieve light then I could tie the lighting in with the changes of the clock.

Right now Ive got one method that triggers when the clock updates at a specific time which runs a switch statment and uses the current hour and an array containing colour and brightness values to alter the light. The light defaults to a single value for all indoor scenes and the method is called again when exiting.



0 comments

Loading...

Next up

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.