Game
Dead Alone

3 months ago

Dead Alone 1.0 is available now !


Hey everyone!

Dead Alone is now officially available in its 1.0 version!

After more than 3 years of work, i'm really excited to deliver the final update to the game and release it!

With this 1.0 release, there have been a lot of changes and improvements made to the game since the last beta version.


Let’s check the most important ones in the patch notes below:

  • Optimisation

    • Large cpu performance improvements which should result in better frametime stability and better framerates overall

    • Fixed various audio/graphical issues and improved gpu performances on several areas of the map

  • World

    • Added many world interactions accross the map in the survival gamemode. Those interactions include various puzzles to access supply chests and hidden gear

    • Zombies can now spawn in free roam to add more challenge to the overall exploration experience and make the world feel less empty

    • Global polish on the whole map to improve collisions, navigation and gameplay

    • Fixed an issues with tree leaves that could block or deflect bullets in some conditions

    • Fixed various collisions issues with some buildings

  • AI

    • Improved overall AI behavior and animations to make it move in a smoother way

    • Improved AI navigation in several areas of the map, this should reduce instances of AIs getting stuck or being unable to reach the player

    • Tweaked AI attack behavior to be more consistent with the animations

    • Improved hit detection on zombies

  • Weapons

    • Fixed a major issue that could cause the crossbow to wrongly deal damages to the player character

    • Reworked the way reloading work to end the reload actually at the end of the timer and not a few seconds after. This will make reloading a lot faster and less penalizing than it was

    • Pressing the sprint input while reloading will no longer cancel the reload

    • Fixed an issue that caused the weapon swap animation to be slower than intended if reloading

    • Fixed an issue that allowed to see and equip weapons that are not unlocked

    • Weapons are now automatically reloaded on death

    • Improved and reworked various gunshot sounds

    • Fixed an issue that could cause newly equipped weapons to have the wrong appearance

    • Bullets will no longer ricochet on zombies

  • UI

    • Added an option in the new game menu to skip the tutorial introduction

    • Reworked inventory layout to only display the most relevant informations

    • Updated brightness setting to affect the entire game, menus included

    • The blood overlay is now less visible when the player’s health is above 50HPs

    • Fixed an issue with the crosshair wrongly displaying an ennemy indicator in some conditions

    • Reworked and updated some tutorials

    • Fixed an issue that could cause the tutorials to block the player’s progression

    • Various other UI changes and improvements

  • Balancing

    • Rebalanced most crafting costs

    • Improved the ground loot system to avoid confusions on which items have been looted or not

    • Global rebalancing of the ground loot

    • Many balance changes to weapons and zombies

    • Increased max capacity for projectiles and heal items

  • Miscellaneous

    • Fixed an issue that could break the day/night cycle by sleeping multiple times

    • Improved projectiles physics to reduce instances of projectiles going through the ground

    • Remove walk stance as it could be confusing if triggered by accident

    • Fixed various issues with player’s death

    • Added visual and audio damage feedbacks to all kind of damages

    • Added multiple auto saves at some important moments

    • Sleeping will now properly regenerate your stamina

    • Improved global audio mix and reworked zombies audio

    • Fixed an issue that caused only some types of zombies to spawn in the introduction area

    • Various fixes and improvements to the endless gamemode

And many more unlisted small changes and bugfixes!



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