Hey everyone!
Dead Alone is now officially available in its 1.0 version!
After more than 3 years of work, i'm really excited to deliver the final update to the game and release it!
With this 1.0 release, there have been a lot of changes and improvements made to the game since the last beta version.
Let’s check the most important ones in the patch notes below:
Optimisation
Large cpu performance improvements which should result in better frametime stability and better framerates overall
Fixed various audio/graphical issues and improved gpu performances on several areas of the map
World
Added many world interactions accross the map in the survival gamemode. Those interactions include various puzzles to access supply chests and hidden gear
Zombies can now spawn in free roam to add more challenge to the overall exploration experience and make the world feel less empty
Global polish on the whole map to improve collisions, navigation and gameplay
Fixed an issues with tree leaves that could block or deflect bullets in some conditions
Fixed various collisions issues with some buildings
AI
Improved overall AI behavior and animations to make it move in a smoother way
Improved AI navigation in several areas of the map, this should reduce instances of AIs getting stuck or being unable to reach the player
Tweaked AI attack behavior to be more consistent with the animations
Improved hit detection on zombies
Weapons
Fixed a major issue that could cause the crossbow to wrongly deal damages to the player character
Reworked the way reloading work to end the reload actually at the end of the timer and not a few seconds after. This will make reloading a lot faster and less penalizing than it was
Pressing the sprint input while reloading will no longer cancel the reload
Fixed an issue that caused the weapon swap animation to be slower than intended if reloading
Fixed an issue that allowed to see and equip weapons that are not unlocked
Weapons are now automatically reloaded on death
Improved and reworked various gunshot sounds
Fixed an issue that could cause newly equipped weapons to have the wrong appearance
Bullets will no longer ricochet on zombies
UI
Added an option in the new game menu to skip the tutorial introduction
Reworked inventory layout to only display the most relevant informations
Updated brightness setting to affect the entire game, menus included
The blood overlay is now less visible when the player’s health is above 50HPs
Fixed an issue with the crosshair wrongly displaying an ennemy indicator in some conditions
Reworked and updated some tutorials
Fixed an issue that could cause the tutorials to block the player’s progression
Various other UI changes and improvements
Balancing
Rebalanced most crafting costs
Improved the ground loot system to avoid confusions on which items have been looted or not
Global rebalancing of the ground loot
Many balance changes to weapons and zombies
Increased max capacity for projectiles and heal items
Miscellaneous
Fixed an issue that could break the day/night cycle by sleeping multiple times
Improved projectiles physics to reduce instances of projectiles going through the ground
Remove walk stance as it could be confusing if triggered by accident
Fixed various issues with player’s death
Added visual and audio damage feedbacks to all kind of damages
Added multiple auto saves at some important moments
Sleeping will now properly regenerate your stamina
Improved global audio mix and reworked zombies audio
Fixed an issue that caused only some types of zombies to spawn in the introduction area
Various fixes and improvements to the endless gamemode
And many more unlisted small changes and bugfixes!
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