Hey everyone !
A new update for Dead Alone is available right now with a lot of changes, fixes and even some new features !
This update is going to be the last update before the official release of the game, I will share more informations about that in the upcoming weeks !
Don’t forget to wishlist the game on steam if you wish to support me!
Anyway, let’s check the patch notes for this update
The biggest addition with this update is the Construction Mode ! With this new feature you will be able to build traps anywhere you want and even repair explosive barrels to use them again.
All these constructions will obviously cost you some ressources but they are a great way to prepare the area before engaging with a new group of ennemies.
This update also include a rework to the handlings of projectiles. This rework has the goal to make the use of projectiles easier by reducing the amount of interactions needed to throw one.
By default you will now always have one projectile equipped which you can quickly throw at any time with a single button click. You can still change projectile type with the selection wheel by holding G.
With this update I also added a new sleeping buff for the survival gamemode: “Efficient killing” This buff give you 50% chances of refiling one ammunition when killing an ennemy with a shotgun, sniper or rifle
Other changes and fixes:
Added a proper death animation for the player
Some inputs have been modified to support the projectiles rework, if you previously changed the keybinds for those inputs, you will need to rebind them in the settings.
Shoot / Throw Projectile → Fire
Aim / Projectile Prediction → Aim
New Input: Throw Projectile (default: Middle Mouse Button)
New Input: Toggle Construction Mode (default: T)
Made multiple changes to the character mesh to avoid camera clipping when some animations where playing
Pressing the sprint input while aiming with a sniper won’t stop aiming anymore
The nearest workbench is now displayed on the compass
Added various animations to several UIs
Various optimisation and changes to artifical lights
Various tweaks to the difficulty balance including:
All damages from explosions and fire are now reduced for lower difficulties
Various tweaks to the spawning delays of zombies based on the difficulty of the wave
Improved projectiles hit detection to remove instances of zombies not taking damages from frag grenades
When zombies are desoriented (by a smoke grenade or explosive for example) they can’t attack the player anymore
Fixed a major issue in the survival gamemode that was causing ground loot to spawn in misplaced locations
Fixed an issue that caused the ADS scope to be misaligned when moving right which made aiming with some weapons very difficult
Fixed various issues that caused the fast travel to be unavailable more often than it should
Fixed many issues with the saving system including:
An issue that could cause the game to display a black screen when loading a save
An issue that caused the player to be unable to equip a weapon when loading a save
An issue that prevented supply rooms doors to be properly unlocked when loading a save
An issue that could cause the lighting to be overly bright in some instances
Fixed an issue causing the Horde Shop to display “common rarity” upgrades
Fixed various issues with compass icons
Fixed an issue that could allow to throw a projectile while healing
Fixed various issues with the endless gamemode (available when completed the horde of survival gamemodes), including an issue causing the timer between waves to not be paused properly when in the pause menu which could lead zombies to not spawn
Fixed various graphical issues
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