Hey everyone !
I’ve got a new update for you today which adds some more cool stuff along with many changes and fixes as always !
The last update introduced 2 new special weapons, this update brings 2 more as well as some other new stuff.
The next update, Beta 1.3.0 is planned to release torward the end of july and with it will come a major rework of the ennemies in Dead Alone !
Content:
This new update introduce 2 new special weapons: the Crossbow and the Flamethrower, let's check their abilities:
Crossbow
The Crossbow is a strong weapon to engage ennemies before they can reach you and can garantee a one shot kill on most ennemiesAs a reminder, each special weapon allow you to choose up to 3 special abilites which require first to be unlocked by simply playing the weapons, let's check all the abilities available with the Crossbow:
Flamethrower
The flamethrower is great to quickly deal a lot of damages to groups of ennemies and keep them as far as possible from hitting youHere are the 6 special abilities that you can unlock by playing the flamethrower:
This update also brings 2 new sleeping buffs for the survival gamemode: “Clever Crafting” and “Last Chance”
Clever Crafting: All crafting costs are reduced
Last Chance: Killing an ennemy on your last bullet has 50% chances of giving you aditionnal reserve ammos (SMG, AR, MG)
Finally in this update I added 3 requested settings that allow to control if the sprint, aim and crouch inputs must be held or toggled
Changes:
Updated several guns that had an incorrect hand placement
Added supply chests accross the map outside of the supply rooms
Added new icons to the compass that show nearby relevant objectives
Supply rooms that have multiple doors can now be accessed by any of these doors
Supply chests can now also give projectiles
Various changes and fixes to some areas of the map to improve the AI navigation
Various improvements to the map menu
Various UI improvements and small changes
Removed some old unused datas from save files
Various optimizations to particles and foliage
Global rebalance to the waves spawned by the control zones
Global rebalance for all sounds
Improved collisions on various assets across the map
Fixes:
Added missing SFX for the minigun
Fixed some issues that could cause auto saves to not be triggered properly
Fixed various reloading issues, mostly visual issues that could cause the gun to dissapear after the reload
Fixed multiple issues with zombie's spawning system which could lead to a game crash
Fixed various issues with supply chests giving incorrect amount or rarity for some items
Fixed many issues with crafting and supply chests not giving the correct items
Fast travel is now properly disabled during the endless waves or while in combat in some instances
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