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JICE
1 year ago

Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.




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Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

Depot entrance corridor coming up nicely!

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.