Loading...
37
Game
JICE
1 year ago

Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.




2 comments

Loading...

Next up

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Watch out! Too late.. It's always fun when enemies can deal friendly fire to each other

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made some bread piles for robots to throw their cooked toasts in!