This game was a university project assignment where I took the role of project director, lead programmer, game designer and lead level designer with others working under me on various other roles.
However, barely anyone contributed so it just devolved into me singlehandedly trying to make a complete game within a month while also trying to learn how to use Unity and C# since this was my first time actually using both.
So excuse how unpolished and probably buggy this game is, im still really intrested in all sorts of feedback. Please let me know everything i can improve on, feel free to nitpick anything lol. I want to use this project as a stepping stone for learning Unity more, and your feedback is crucial for whatever next project I might tacke this time with complete creative control, zero restrictions and no need to babysit 22 "Software Engineers" who think using ChatGPT prompts to generate code and assets is programming.
Note: The non-human enemies and tilesets are free assets because the 5 person "graphics team" didn't even touch the project once and im not a good enough artist to do all that alone.
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