Game
DeliveryQuest
13 years ago

DeliveryQuest v1.1.0 Released


A new version of DeliveryQuest has been released.

Prior to starting on the third game in the saga for March, some time was spent cleaning up and backporting features between KillQuest and DeliveryQuest as well as doing some bug fixes.

Backported improvements from KillQuest:

-Overhead Map (‘a’ key) - you can now see the world map by pressing the ‘a’ key or X button on your gamepad. This map will show you quest locations and the compass target as well as where in the world you are currently located.

-Intro Quest - Upon starting a fresh game (New or Seeded), a new introductory quest will automatically be given to Banal Commonplace, much like there is one given at the beginning of KillQuest.

-Finale Quest - A new, more exciting finale quest has been introduced to DeliveryQuest that leads to a future antagonist in KillQuest. It will be given immediately following completion of all of the Epic Quests.

Bugfixes

-Spelling errors - received vs recieved :-(

-UI fixes (battle and status) - names were cut off

Changes

-Now all quests of a tier will be given at once like they are in KillQuest instead of one at a time (ex: at level 4 you will be given all 4 quests at once)

-Quests will have icons on the overhead map

-Banal’s profession has changed names to better fit the UI (Aspiring Deliverer)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Made my first ever animation.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

New Teasers!

Subscribe to technoblade

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.