It has been a while since my last update, and since then I have made some more progress on the game. This summer has kept me busy and distracted by other things but even with all that I still managed to work on write-ups for this game and several others when I have time. In truth, I really should have started with the write-ups first before anything else but that’s not a problem. A lot has happened since my last update and, like I mentioned in my previous update, the game has evolved since its original conception. While not getting into to much detail, many of the original aspects of the game have either been changed or removed entirely. Furthermore, this will not be a collect and escape type game, rather it will be a survival horror game around the lines of The Forest only significantly different of course. There are so many other changes but I don’t want to reveal anything more just yet. Thank you for all your patience and support, it really helps. If you aren’t already following the game please feel free to do so. See you all in the next update!
Ultimate Terror Productions
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Shadow The Hedgehog X pixel art
Family band complete!
The whole squad is here!
Interested? Follow me!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regular exercise is key for healthy wings.
Try it out!
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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